Posted by: Xhyra Graf | 19 January 2007

Model 42

The Representational Topologies Model

The final model of creativity in this model of models sees creativity as changes of representations (Vallacher and Nowak, 1994; Sternberg,

1988; Casti, 1997; Caves, 2000; Ortony, 1993). More specifically it sees creativity coming from changes in representation topology–the

geometric configuration of relations among entities in any representation. If you represent “what is the problem” or “what is the opportunity”

of “what is to be solved” or “what is to be invented” in multiple ways, and if among those multiple ways are variations in the geometric

pattern of how idea relates to idea within any given representation, then eventually such a change in representation topology will bring

you to a full solution.

Each viewpoint, possibly from a different person, field, or area of knowledge, highlights different aspects of a situation. Each such viewpoint

can stand somewhat inchoate till you do the imaginative work of turning it from a flash into a representation of what is there. In the

details that appear from turning the applied viewpoint into a full representation of what is there, come essential hints, anomalies, and patterns

recognized that lead the way to full solution later. The more such viewpoints that you apply, turning them into full representations, the

more of the situation gets made evident, visible, and apparent to the senses and intuition of the creator. As the creator switches among these

full representations, patterns invariant across changes of representation appear as well as patterns dependent highly on which representation

you use. These differences too lead to solving activity.

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